Articles
Guides written to settle questions, not to fill a content calendar. Each one links to the tool that answers it hands-on.
How to Calibrate a Monitor by Eye — and When You Need a Colorimeter
A four-step by-eye calibration that actually works, the perceptual traps that limit it, and an honest line on where hardware probes become non-negotiable.
2026-08-26Monitor Ghosting, Response Time and Motion Blur Explained
Why moving objects trail, smear or grow halos on your screen — pixel response, overdrive, and sample-and-hold blur untangled, with an honest read on '1 ms' marketing.
2026-08-23Dead Pixel Test: Find, Diagnose, and Fix Dead or Stuck Pixels
How to find dead and stuck pixels with fullscreen colors, tell the difference, and know which ones you can actually fix.
2026-08-23Dead vs Stuck vs Hot Pixels — and What Warranties Cover
The three kinds of pixel defects, the ISO classes manufacturers hide behind, and how to give a warranty claim its best chance.
2026-08-23How the ScreenTest.Pro Score Works
The full methodology behind the benchmark score: frame-time windows, the load ladder, scoring math, tiers, and what can invalidate a run.
2026-08-23Refresh Rate vs Frame Time: Why 120Hz Feels Different
What refresh rate actually changes, why frame-time consistency matters more than average FPS, and how to check what your screen really delivers.
2026-08-23Screen Banding Explained: 8-bit vs 10-bit, FRC, and Gradients
Why smooth gradients turn into visible stripes, what panel bit depth and FRC actually do, and how to test your own screen honestly.
2026-08-23Screen Resolution, PPI and Pixel Density Explained
Resolution, PPI, device pixel ratio, and why your 4K monitor claims to be 1920×1080 — the numbers behind sharp screens, decoded.
2026-08-23How to Test a Used Phone or Monitor Screen Before Buying
A ten-minute screen inspection routine for secondhand phones, monitors and laptops — no apps to install, runs in the seller's browser.
2026-08-23What a Browser GPU Benchmark Can and Can't Measure
An honest account of browser benchmarking: what a WebGL score really reflects, where native benchmarks win, and when the browser number is the right one.